League of Legends - Zed Project Vi - Patch As we start the PBE cycle, today's patch includes the Mordekaiser update, new Dark Star skins for. League of Legends. Der G2-Fluch: LoL – LCK Spring Grand Finals. Online Dota 2 wird renoviert: Patch stellt das Spiel auf den Kopf. FaZe. Der neueste Patch c wurde gerade nach dem Ende der DPC-Qualifikation veröffentlicht. Wir werfen einen Blick auf einige der.
Dota 2: Patch 7.23c ist daDer neue League of Legends Patch bringt Anpassungen der neuen Runen, Türmen und einer Reihe von Champions. von Ines Pinto. Leaugeoflegends, Lol Star Guardian Zoe x Dark Star Jhin LoL fan art crossover. Truly beautiful Releasing in patch ! FailorkaLeague of. League of Legends. Der G2-Fluch: LoL – LCK Spring Grand Finals. Online Dota 2 wird renoviert: Patch stellt das Spiel auf den Kopf. FaZe.
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Try It Free. League of Legends Patch 7. Guides Meta Tier List. November 22, 2 Comments Agilio Macabasco 5 min read. Raise your…you know whats… Key commentary Rising stock Katarina Assassins, in general, are on the rise and Katarina is outperforming them all.
Her level 3 all-in was already a nightmare but now with the loss of base MR stats, she is a terror in mid lane. Once she snowballs and picks up a Gunblade, she will look to roam or chain kill your Mid.
She is an Optimal choice this patch. Ezreal Ezreal is back to Optimal this patch. Simply put, his old weaknesses of having a poor lane phase and taking a long time to ramp up are gone.
This allows him to be one of the safest ADCs who can shine as a lane bully due to his poke damage. He also does a pretty good job of dealing with annoying assassins due to his range and mobility.
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Patch 7. GLHF, Paul "Aether" Perscheid Mattias "Gentleman Gustaf" Lehman Lucas "Liquizilla" Moutinho. Patch Highlights are back after a short break, because the last patch had way too many things to highlight.
Youtube link. In the meantime, learn more about League's next champion: Champion Teaser: Zoe, The Aspect of Twilight Zoe Champion Reveal Zoe Bio Zoe Short Story Zoe Champion Spotlight.
Giving Gragas a bit of power that'll particularly help with his first jungle clear. Giving Jinx a bit more self-sufficiency against champs who dive her.
ANKLE BITERS Enemies rooted by Flame Chompers now have any in-progress movement abilities stopped. Rammus and Aftershock are a match made in heaven, but between his new keystone and Defensive Ball Curl, Rammus is rolling over the competition.
We're reducing some of his innate tankiness to push him toward relying more on his cooldowns when he needs to armor up. Shyvana's emerged as one of the top performers in the jungle across a number of keystones.
We're reducing her base attack damage so she doesn't gain quite as much value with the early attack speed many of her preferred Runes builds opt into.
Though Taliyah started in a rocky spot when Runes launched, we've seen significant improvement as players continue to experiment with new builds.
A bit more hardiness will let Taliyah maintain more aggressive positioning, particularly with Rune builds where she's chasing enemies down with Phase Rush.
Mid-Patch 7. Copying 'em here for completion's sake. Keystones are supposed to have meaningful tradeoffs between each other, but at the moment Aery is just far and away the best for damage, thanks to how often it can be applied.
We're looking to keep it as the lowest cadence Keystone between itself, Arcane Comet, and Electrocute, but that means its damage needs to come down a bit.
However, with such a long cooldown, players don't get to use it regularly enough to progress along that learning curve.
Decreasing the cooldown serves two purposes: Giving players more room to experiment with and master Predator, while bringing it more in line with other Keystones.
We've supported the "kill something, get money" feedback loop throughout our game so thoroughly that it feels weird not to get something from Zombie Wards.
An option to hide them in champ select is coming in a future patch! Health increased. Turrets take more damage from minions.
Over time, League of Legends has evolved to focus on 5-man grouping and teamfights. This can feel bad for players who want to opt into the split-push or wave control game, so we're tweaking minion functionality and tower tankiness to give them more room to succeed.
This change will be enabled several days into the patch so we can more accurately track its impact. So we're converting some of the XP from the First Win of the Day boost into straight-up Blue Essence.
Leveling Beyond 30 Leveling difficulty will now normalize once you reach level 50 before this change, each band of 10 levels up until level required progressively more experience.
To learn more about this change, check out this post. See and sort your full collection of skins in one place!
One of the biggest player requests from the client beta finally arrives—and in style. If any chromas are available for that skin, you'll be able to see and purchase those as well.
Neutral items gave far more agency to winning teams to push their advantage. Whether just being able to recover from fights quicker or stack camps with Vampire Fangs, or zoom around the map with Spider Legs, the early game pressure you can excerpt with neutral items is incredible.
Ballista and Mirror Shield are win conditions all of their own, with or without an Aegis on your team. Single items that can facilitate you taking an entire lane of Barracks or just straight up ending the game.
In Dota 2, support is a role of few trimmings. Not having to buy couriers for your carries, and getting a free gold generation item from your existing courier definitely helped.
But the biggest injection of wealth to supports came from neutral items. The simple fact that neutral items come in tiers, and new and better items spawn the longer the game goes, meant that supports could benefit from frequent hand-me-downs.
This all feeds into the competitive scene meaning teams with great support players, or at least those who were willing to give more help to their supports were doing incredibly well.
In particular, some heroes who would usually struggle with mana, or just not have enough gold to remain relevant, were pushed into the meta more frequently.
But while Neutral Items were a huge change, that genuinely transformed the way the game was played, other elements of the patch also made big waves.
One of these was, of course, the addition of two new heroes. Both Snapfire and Void Spirit were instantly recognized as strong picks that could have a major effect on competitive play.
However, it was Void Spirit that saw the immediate pick up from pro players, with the Spirit brother settling comfortably into the mid lane. The raw utility the support offered made her a perfect pick for both soft and hard support roles.
She even saw some limited play in mid with even more limited success. But the most striking part of these heroes play was how quickly they racked up the games.
Void Spirit and Snapfire both rocket up the rankings in played games, quickly eclipsing niche picks like Techies, Pudge or even Meepo in competitive games played.
Snapfire in particular remains one of the most played heroes on the most recent 7. Beyond heroes, the changes that looked to shorten games have both worked and backfired at the same time.
The cap on XP bounties, the opening up of talent trees at level 30, and the aforementioned Tier 5 neutral items all give teams a way to end games.
As a result, games have not trended any longer or shorter following the 7. But, titanically long super slogs which go beyond 70 or 80 minutes are virtually unheard of now.
A new hero is reportedly set to be released in the middle of December, marking what could be the biggest shift in the meta for some months.
However, nothing on the scale or ambition of the Outlanders Update. Dota 2 is still the same game it was prior to patch 7.