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Take your settlement further that you ever have before by winning the hearts of your subjects or by whipping them into submission.
As your numbers swell, you will stop focussing on the individuals and turn your attention towards groups. A group can be described as a combination of race, social standing, religion and trade.
It is up to you if you want to encourage such behaviour by discriminating some groups and imposing privileges on another, or if you want to create a diverse and tolerant society, utilizing the different traits of races.
Call your banners and swell your ranks with mercenaries and boost the morale of your soldiers with a hero or two.
Your city might get raided by bandits. As you grow, battles will mostly take place outside of cities and out on the field.
And the battle matters. You will then have to sue for a costly peace, unless you have enough manpower and funds to quickly raise another.
Syx is a living world, full of different races, cultures, old and new gods and strange creatures. Night turns to day, climate and weather change, and migrations of animals and people are on the move.
The story goes that Syx and its races were once united under a mighty empire, overseen by the Gods of Order themselves.
Harmony and peace ensued for many a centuries, as vast road networks and outposts connected the thriving cities. But one unfortunate day, a faction of greedy Men stumbled upon the prison of the God of Chaos and freed him on the promise of immortality.
As the gods fought, the cities were erased and priceless artifacts and tomes of knowledge were lost. Outnumbered and desperate, the chaos lord unleashed a plague on the world, turning the dead into soldiers to refill his ranks, and used magical weapons of fire that layed waste to the remaining kingdoms and fortresses.
Finally, all the avatars of the gods of order had been slain and thus banished from the physical realm. Failing to deliver his promise of immortality the god of chaos was assassinated by his fickle followers, and as he fell came with him ice and snow that covered the whole of Syx for an age.
But, good news! The ice has now receded and the world is in dire need of your leadership. Play as the Dondorians, masterful miners with a will cut in stone.
They spend their lives digging for Dyhrlium, fighting their arch enemies — the Amevias — and dreaming of rebuilding their legendary capital at Mt.
They are mysteriously born fully grown, capable miners, and live long lives, preferably deep inside the mountains.
Or play as Men, fragile and mortal, but equipped with free will and an ingenuity that has the potential to far surpass their Dondorian cousins.
Unite their shattered and warring kingdoms under one banner, but beware of temptation that may lead you astray. After the war of the gods, the few Kantors that remained withdrew from the world to spend their remaining millennia in the frozen north.
Even as the machine began to charge, Garmadon initially confronted Lloyd atop the Garmatron, only for Kozu to intervene, allowing him to drop them both out of a trapdoor and barely postpone their final battle.
Even then, the Garmatron finished its warm-up, and ready to fire, blasted a missile of dark matter onto Ninjago, where it landed near Ignacia and corrupted all of its inhabitants.
Triumphant, Garmadon fired another missile at Jamanakai Village , only for the Overlord to cackle maniacally.
Angered, Garmadon reminded him that the Garmatron had been built for him, only for the Overlord to reveal that by upsetting the balance, he was now able to return to Ninjago.
Even as the darkness created a portal above Garmadon, the Overlord possessed him and proceeded to clash with Ninja, attempting to fire more missiles at the same time.
However, he was sabotaged when Master Wu kicked Kozu into its loading bay, firing off his general instead, even as Kai began to commandeer one of the Garmatron's side turrets.
Before he could keep the two from further sabotaging his attempts, the Overlord was confronted by Lloyd, clashing with him, though ultimately winning.
Triumphant, he attempted to fire one of the Garmatron's dark matter missiles at him, only for Dr. Julien to block the shot using the Destiny's Bounty , destroying the ship in the process.
The Overlord, frustrated, transported the Garmatron alongside the rest of his forces to Ninjago, making plans to finish their battle later.
Arriving at Ninjago City , the Overlord proceeded to corrupt its inhabitants using the power of the Garmatron. Having successfully taken over the city, the Overlord began the Garmatron's transformation into its second form; a massive tower rising above all other buildings, with its cannon becoming a smaller, more compact laser turret that could maneuver around the Garmatron more easily.
Later, upon their arrival, the Ninja noted in awe the Garmatron's final form, eventually regrouping and attacking the tower.
Despite their efforts, however, the Garmatron's turret defeated both the Ultra Dragon and Golden Mech with a single shot each, piloted by a corrupted Nya.
Traversing up the side of the superweapon, the Ninja succeeded in allowing Lloyd to confront the Overlord at the very top, where the two battled, with Lloyd unlocking his True Potential and defeating the Overlord with the Golden Dragon.
Following the destruction of the Overlord, the Garmatron was completely obliterated as a result, with little to no sign of its existence, save for the massive crater it had left behind.
The Garmatron is massive and powerful, able to crush or push aside anything in its path - despite this, it can also move fairly quickly for its size.
Its armaments include movable spikes between its treads and cylindrical turrets on either side of its hull that can fire regular energy blasts or Dark Matter rounds.
Its primary weapon is the massive cannon on its front, which can fire projectiles clear across the Endless Ocean. Its usual ammunition is a large missile with a Dark Matter warhead, allowing it to infect large portions of land with pure evil energy.
Pinstar Solid State Electronic SS. View at The Internet Pinball Serial Number Database IPSND. Conversion Kit. The playfield is a version of Stern's 'Flight ' and features a device similar to that game's ball-walker at the upper left, completing G-A-M-A-T-R-O-N letters to enable locks, etc.
The kit could easily be used to "upgrade" a worn-out game from the early 's, but it did not include the features that were starting to drive the market in - namely ramps , speech, and displays capable of showing text as well as player scores - thus not many Gamatron kits were sold and few examples exist today.
Reportedly, this kit was used to modify existing Stern games as well as Bally games. However, the manufacturer flyer shown here states only, "Fits most standard size 4 player Bally Manufacturing Corporation pinballs".
A subsequent report told us that this kit will not work with Stern games without modification, for two main reasons: 1. The height of the replacement plexiglas backglass is too tall to fit into a Stern backbox.